AI Insights · Timothy · April 2025
Top Educational Games in New Zealand: Q1 2025 Performance
Discover the performance trends of the top educational games in New Zealand for Q1 2025, featuring insights from Sensor Tower.
In the first quarter of 2025, educational games in New Zealand showed varied performance metrics across downloads, revenue, and active users. Here's a look at the top five applications on a unified platform.
Minecraft Education by Mojang saw consistent growth in weekly downloads, peaking at approximately 2.1K by the end of March. Active users followed a similar trend, increasing from around 2.7K to over 4.1K. Revenue was negligible, with a brief spike to $10 in late February.
Reading Eggs - Learn to Read from Blake eLearning demonstrated a strong revenue stream, reaching a peak of $8.3K in late March. Downloads initially increased, hitting a high of 1.4K mid-quarter before declining. Active users remained relatively stable, fluctuating slightly around 4.4K.
Lingokids - Play and Learn by Monkimun Inc. maintained a steady revenue, averaging around $2.4K weekly. Downloads decreased from 1.2K to about 850 by the quarter's end, while active users hovered around 2.2K.
Keiki Learning Games for Kids, published by BENIPOL LIMITED, experienced a gradual increase in revenue, reaching $1.2K by the end of March. Weekly downloads improved from around 460 to nearly 960, with active users also increasing to 842.
ABCmouse 2: Kids Learning Game by Age of Learning, Inc. saw a notable rise in downloads, starting from just 2 and reaching over 3.3K in mid-March. Active users mirrored this growth, peaking at 2.7K. Revenue, although initially zero, grew to $158 by late March.
These insights provide a snapshot of the dynamic landscape of educational games in New Zealand. For further analysis and detailed data, visit Sensor Tower.